Rimworld: Extreme Warfare: Difference between revisions
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{{Series|name=Rimworld: Extreme Warfare|playlist=https://www.youtube.com/playlist?list=PLNWGkqCSwkOGeF4XLZS2gPfxx9r6nJF8y|episodes=ongoing|aired=June 2025|prequel=|sequel=|previous=[[Rimworld: Golden Gods]]|next=}} | {{Series|name=Rimworld: Extreme Warfare|playlist=https://www.youtube.com/playlist?list=PLNWGkqCSwkOGeF4XLZS2gPfxx9r6nJF8y|episodes=ongoing|aired=June 2025|prequel=|sequel=|previous=[[Rimworld: Golden Gods]]|next=[[Rimworld: Odyssey]]}} | ||
=== Introduction === | === Introduction === |
Latest revision as of 22:03, 9 July 2025
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Introduction
- In this heavily military-based mid-world modpack we're going all the way back to the classic Rimworld formula of looking at all the mods that I've somehow missed over Rimworld 1.5 in a final send off before the new DLC.
No custom modded content, no crazy scenario, or strange goals, just a simple, straightforward, enjoyable time, featuing such hits as the incredible Dead Man's Switch series, Technical Map Vehicles, Aerocraft Framework, Cinders of the Embergarden, Metal Gear, Mechanization, and many, many more!
Series Summary
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Notable Mods
- The Dead Man's Switch
Goals
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All Characters
Starting Colonists:
Gained Colonists:
Trivia
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