Rimworld: Punching God: Difference between revisions
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* [[Zara "Ankle Shankle" LeBlanc]] | * [[Zara "Ankle Shankle" LeBlanc]] | ||
* [[Laich "Raging Chef" Seiv]] | * [[Laich "Raging Chef" Seiv]] | ||
* Kapfizz "Cpt. Birdseye" Bugsmoke | * [[Kapfizz "Cpt. Birdseye" Bugsmoke]] | ||
* Isis "Crafty" Rollins | * [[Isis "Crafty" Rollins]] | ||
* [[Denis Zhug|Otis "Denis Zhug" Riggs]] | * [[Denis Zhug|Otis "Denis Zhug" Riggs]] | ||
* Kai "Goat Ham" Rosecrans | * [[Kai "Goat Ham" Rosecrans]] | ||
* Deto "Sadness" Relose | * [[Deto "Sadness" Relose]] | ||
* Bask "Flippers" Fazenk | * [[Bask "Flippers" Fazenk]] | ||
*Popwoer | *[[Woup Popwoer]] | ||
*Sarah "Four Eyes" Renault | *[[Sarah "Four Eyes" Renault]] | ||
*Lucina "Cpt Birdseye" Osso | *[[Lucina "Cpt Birdseye" Osso]] | ||
*Zero "Moin-Pimpplog" Tachikoma | *[[Zero "Moin-Pimpplog" Tachikoma]] | ||
===Trivia=== | ===Trivia=== | ||
* Though the entire premise of this series was unmodded Rimworld, it still included roughly a dozen mods to improve the viewing experience. | * Though the entire premise of this series was unmodded Rimworld, it still included roughly a dozen mods to improve the viewing experience. |
Revision as of 17:09, 20 April 2024
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Introduction
- In this palate cleanser unmodded Rimworld series, Codex, Archotech spy-turned exile, vowed revenge on the very Archotechs that ruined his otherwise perfect life. Why did the Archotechs exile him? Maybe he saw a little too much for a regular human being.
Series Summary
- Placeholder
Notable Mods
- Placeholder
Goals
- Punch god.
All Characters
Starting Character:
- Ang "Codex" Gao
- Zara "Ankle Shankle" LeBlanc
- Laich "Raging Chef" Seiv
- Kapfizz "Cpt. Birdseye" Bugsmoke
- Isis "Crafty" Rollins
- Otis "Denis Zhug" Riggs
- Kai "Goat Ham" Rosecrans
- Deto "Sadness" Relose
- Bask "Flippers" Fazenk
- Woup Popwoer
- Sarah "Four Eyes" Renault
- Lucina "Cpt Birdseye" Osso
- Zero "Moin-Pimpplog" Tachikoma
Trivia
- Though the entire premise of this series was unmodded Rimworld, it still included roughly a dozen mods to improve the viewing experience.